v November 2010 ~ WebsiteSupport

November 29, 2010

OpenGL: Some paragraphs

From Wikipedia Defn:
OpenGL (Open Graphics Library)is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics Inc. (SGI) in 1992[3] and is widely used in CAD, virtual reality, scientific visualization, information visualization, and flight simulation. It is also used in video games, where it competes with Direct3D on Microsoft Windows platforms (see OpenGL vs. Direct3D). OpenGL is managed by the non-profit technology consortium Khronos Group.

Most Widely Adopted Graphics Standard
OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment.
High Visual Quality and Performance
Any visual computing application requiring maximum performance-from 3D animation to CAD to visual simulation-can exploit high-quality, high-performance OpenGL capabilities. These capabilities allow developers in diverse markets such as broadcasting, CAD/CAM/CAE, entertainment, medical imaging, and virtual reality to produce and display incredibly compelling 2D and 3D graphics.
Developer-Driven Advantages
  • Industry standard
    An independent consortium, the OpenGL Architecture Review Board, guides the OpenGL specification. With broad industry support, OpenGL is the only truly open, vendor-neutral, multiplatform graphics standard.
  • Stable
    OpenGL implementations have been available for more than seven years on a wide variety of platforms. Additions to the specification are well controlled, and proposed updates are announced in time for developers to adopt changes. Backward compatibility requirements ensure that existing applications do not become obsolete.
  • Reliable and portable
    All OpenGL applications produce consistent visual display results on any OpenGL API-compliant hardware, regardless of operating system or windowing system.
  • Evolving
    Because of its thorough and forward-looking design, OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. In this way, innovations appear in the API in a timely fashion, letting application developers and hardware vendors incorporate new features into their normal product release cycles.
  • Scalable
    OpenGL API-based applications can run on systems ranging from consumer electronics to PCs, workstations, and supercomputers. As a result, applications can scale to any class of machine that the developer chooses to target.
  • Easy to use
    OpenGL is well structured with an intuitive design and logical commands. Efficient OpenGL routines typically result in applications with fewer lines of code than those that make up programs generated using other graphics libraries or packages. In addition, OpenGL drivers encapsulate information about the underlying hardware, freeing the application developer from having to design for specific hardware features.
  • Well-documented
    Numerous books have been published about OpenGL, and a great deal of sample code is readily available, making information about OpenGL inexpensive and easy to obtain.
The OpenGL Visualization Programming Pipeline
OpenGL Flow
OpenGL operates on image data as well as geometric primitives.
Simplifies Software Development, Speeds Time-to-Market
OpenGL routines simplify the development of graphics software—from rendering a simple geometric point, line, or filled polygon to the creation of the most complex lighted and texture-mapped NURBS curved surface. OpenGL gives software developers access to geometric and image primitives, display lists, modeling transformations, lighting and texturing, anti-aliasing, blending, and many other features.

Every conforming OpenGL implementation includes the full complement of OpenGL functions. The well-specified OpenGL standard has language bindings for C, C++, Fortran, Ada, and Java. All licensed OpenGL implementations come from a single specification and language binding document and are required to pass a set of conformance tests. Applications utilizing OpenGL functions are easily portable across a wide array of platforms for maximized programmer productivity and shorter time-to-market.

All elements of the OpenGL state—even the contents of the texture memory and the frame buffer—can be obtained by an OpenGL application. OpenGL also supports visualization applications with 2D images treated as types of primitives that can be manipulated just like 3D geometric objects. As shown in the OpenGL visualization programming pipeline diagram above, images and vertices defining geometric primitives are passed through the OpenGL pipeline to the frame buffer.
Available Everywhere
Supported on all UNIX® workstations, and shipped standard with every Windows 95/98/2000/NT and MacOS PC, no other graphics API operates on a wider range of hardware platforms and software environments. OpenGL runs on every major operating system including Mac OS, OS/2, UNIX, Windows 95/98, Windows 2000, Windows NT, Linux, OPENStep, and BeOS; it also works with every major windowing system, including Win32, MacOS, Presentation Manager, and X-Window System. OpenGL is callable from Ada, C, C++, Fortran, Python, Perl and Java and offers complete independence from network protocols and topologies.

November 03, 2010

10 tips for a professional logo design

Designing logos is just like any other type of design work, to be professional you’ll need to pay attention to details. Even a great idea can be ruined by not thinking about simple things, the following tips will help you to keep your concepts safe.


1.Work with vectors
This probably sounds obvious to most designers out there, but it isn’t to everybody so I repeat it as often as I can to avoid receiving those damn jpeg logos. Vector formats are the ones that will allow the most variations for your logo.
2.Don’t use more than 2 fonts
There is many nice fonts out there and we would all love to use as many as we can. Unfortunately using too many fonts will most of the time result in a loss of coherence. Using two different fonts can be good to create a contrast, catching the eye.
3.Keep it readable
If people can’t read your logo, it’s useless to have one. This sounds like dumb advice again, but it’s easy to get caught in creating letters or distorting a font until it becomes unreadable. Always stay aware of that when working on your logo.
4.Test sizes
Your logo should resize well at any size, whether it’s huge on a truck or tiny on a badge.
5.Adapt it for dark backgrounds
So you’ve got a wonderful looking dark logo, but now your client want to get it on his black car. It’s usually not too hard to adapt it, but you’ll look more professional if you already got that case figured out.
6.Make sure it works well in black and white
I have a very simple technique for that: I work every logo in black and white before adding any colour. This way choices are made judging by the shapes and you are not distracted by anything else. It makes it much easier to know that your logo will work well in shades of grey afterwards.
7.Don’t include photos in your logo
Well… this one goes along with the first tip. First, photos are not vectors. Photos also don’t scale, have no branding value and are hard to adapt for any use.
8.Look at it upside-down
This is a tip I got from my teachers in graphic design school, looking at your logo (or any printed design really) will get the meaning out of the way and give you a new look at the design’s balance and white spaces. Try it!
9.Don’t follow trends
It’s often hard to escape trends, especially if you’re passionated and love to look at inspiring logos on design sites. Your logo has to work on the long run, so try to avoid the web 1.0 swoosh or the web 2.0 reflection.
10.Get specific feedback
Asking people’s opinion is worthless if you don’t know what informations you want to get, so when getting feedback, try asking specific questions (eg. does your logo expresses the industry of the company?).

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